Now, I am working on combat. It’s hard. And, well, I am scared of giving people the wrong impression.
It sorta works now, but nothing looks anywhere closed to finish and therefore, not presentable. Scaring people off with the project being crummy looking.
Scripts take a long time, so what I am spending time on is assets. Yes, here is where the more modern aspects of this game comes into place.
One flaw of the old games this is inspired by were their limitations. They simply couldn’t have as many assets in their game as we can. They had to think how to cram these games
on diskettes, I do not. Actually, this game will end up having a very low file-size, probably.
So, here are some items for the game. They might change appearance by the end of production. Also, they are small because that’s the actual file size they will have in-game.