Go to Youtube for more amazing tracks. Big music update soon.

The game is aimed to be released in June for Android devices. Game currently runs good even down to the Android 2.1 HTC Desire.
Go to Youtube for more amazing tracks. Big music update soon.

The game is aimed to be released in June for Android devices. Game currently runs good even down to the Android 2.1 HTC Desire.

Progress continues with Laser Ninja. All the major coding is done and onward it’s mostly asset creation and tweaking. This will make for more interesting and constant posts.
Stay tuned.
Music by Onni Jerkku.
Main theme by Onni Jerkku.

Conceptual image

Early in-engine image of the game running on a HTC Desire. Keep in mind, the game is still very much subject to change.

Ta-daaa!
After a long time in development and with a lot of secrets it’s finally time to reveal Retro Dungeon Games.
It’s a game company made and run by me (for the moment) that focuses on the development of computer games, smartphone/tablet games and graphics design.
What makes this different from prior attempts at game making is numerous. But basically, the core differences are the level of professionalism, the office and the funding. I am writing this in my office space and I’m figuring out where the 5000$ I’ve been funded should go (Potentially much more on the way)
Currently, there’s a Android-based game in development called Laser Ninja. A sort of 80′s, Saturday morning cartoon based action/reaction test game.

Stay tuned as things develop further. Feel very much free to ask questions.
- Fredrik Strøm (Littlenorwegians)
If you’ve been following me, especially in recent times, you’ll see that it’s been an interesting year for me.
A lot of experimentation. And I’ll be the first to step forward to say that things could have gone better, in terms of product creation.
In learning and experimenting, however, this has been a golden age for me. I have never grown so much in a year, as an arist, as I have now.
In less than a year I have learned to do 3D gaming, better programming, actually started to draw and I’ve broken away from simple flash games.
Every day I work on something new and it’s great.
So, while Deepsea now didn’t make it’s Indiegogo funding, I’m not sad. In fact, I consider it shelved since if I one day actually get Unity Pro, nothing’s stopping me from making it.
But, for now, what am I up to?
All I really want to say is that I’m going for projects now that I know I can do, without requiring anything except my own time and effort.